Loading... Please wait...3D Studio MAX 4.0 is an exciting look into the world of 3D animation using the powerful 3D Studio MAX™ program. . The labs, the chapter-ending exercises, and the application chapters take students into the animated worlds that fascinate us in today's films, advertisements, and gaming environments.
The 3D World
Controlling The View
Naming And Colour
Parametric Objects
Adjusting Parameters
Drawing Assistants
Modification vs. Transform
Using The Stack
Primitive Objects
Spline-Based Objects
Using Transforms & Modifiers
Cutting Holes
MATERIALS
Material Editor Basics
Libraries
Making A Simple Material
Improving The Material
Adding A Camera
Camera Parameters
Using Lights
Improving Lighting
ANIMATION & RENDERING
Keyframing Basics
Editing Animation
Render The Scene
PLACING TEMPLATES
Universal Centre
Importing Templates
More Templates
Custom Keystrokes
Model The Marquee Arch
Adding/Sub-Arch
Model/Side Arch
Model/Side Arch Windows
Model/2nd Story Windows
Model/Gargoyles
Model/Statues
Build/Marquee
Lathe The Torch
Build The Entry
Adjust The Objects
More Objects
A Custom Material
Applying Base Mapping
Fix The Window
Fix The Touch
Mirror The Arches
Copy Objects
Add Window Glass
Finishing Touches
Importing Templates
Making Blueprints
Setting The Scale
Lock Zoom/Pan
BLOCKING OUT THE SHAPES
Main Cylinder
Smoothing Groups
House Side
Making Molding
House Front & Roof
Spline Lathing
Using FFDS
Lathe the Headlights & Mount
ADVANCED TOOLS
Build Main Wheel
Assemble The Cowcatcher
Building Around The Wheels
Lofting The Pipes
Lathing the Engine Front
Greebling the Engine
Build The Coal Car
Making Coal With Noise
ADVANCED MATERIALS
Coal Materials
Secondary Materials
Composite Materials
Multi/Sub Object Materials
Named Selection Sets
Using Colour
Groups
Building Hierarchies
Setting Pivots
Timings
Adjusting
Vertex Animation
Setting Up
Expressions 1
Expressions 2
The Remaining Wheels
CONTROLLERS
Setting Up The Links
Changing The Arm Controller
The Forward Arm Controller
The Piston
Adding Geometry
Add The Camera & Materials
Setting The Train Keys
Trajectories
Build The Flag
Add The FFD
Animate The FFD
Add The Ripple Space Warp
The Box
Starting The Bird’s Foot
Finishing The Foot
Basic MeshSmooth
Transfer & Setup
Starting The Box
Applying The Modifier
Adding Segments
MORE DETAIL
Separating The Fillet
Changing The Editable Mesh
Car Materials
Car Mapping
Using Splines
Cross Sections
Building The Network
Adding Surface
Initial Splines
Copying Splines
Controlling Surface
More Splines
Adding The Wood Trim
Multiple Uvs
Other Detail
Scene Integration
Material Setup
Video Post Basics
Glow Filter Setup
VP Rendering
Headlight Material
Add The Light
Lens Flares
Volume Light FX
ENVIRMENT LIGHTS
Add Glowing Letters
Building The Streetlamps
Ass Lighting FX
Volume Fog
ADDING SPARKS
Freeze The Wheels
Add The Particles
Sparks Material
Sparks FX
ADDING SMOKE
Particle Basics
Ass A Particle Cloud
Particle Timing
Smoke Material
Object Motion Blur
Scene Motion Blue
Fine Tuning
Render To Animation
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